Goblins of Elderstone
Engineering co-development and performance optimization for an Unreal Engine city-builder.
Case Study
On the CPU side, our team profiled and optimised existing systems, including AI behaviour, resource gathering, and building systems. These improvements were important gains as the performance wins increased as goblin settlements grew in size and complexity.
On the GPU side, we worked with Outerdawn’s internal technical art team to optimise and tune UE5 rendering features such as Nanite and Lumen, as well as optimise existing 3D assets, such as goblins and buildings, and VFX. Alongside these optimisations, we developed a system that benchmarked players’ machines on launch, and configured the game’s graphics settings to be optimal for that hardware.
To support the release, we helped develop a demo version of the game to launch alongside the update, helping showcase the game’s systems and improvements to a wider audience.
Working with Prismatic on our Unreal project has been an absolute joy.
Their depth of knowledge in Unreal Engine is impressive, but what truly sets them apart is how easy and professional they are to work with. They combine technical excellence with great communication and a true partnership mindset.
I’d gladly collaborate with them again on any future Unreal projects, and honestly, I wish we’d started working together earlier.