Unlock Your Potential at Prismatic Studios
Join a passionate team of creators shaping the future of interactive technology.
Why Work With Us
At Prismatic Studios, we’re passionate about pushing the boundaries of real-time 3D technology, creating innovative solutions that have a global impact. We are based in Auckland, New Zealand, but for some positions, we may be open to remote candidates. With a culture that values creativity, collaboration, and growth, we’re committed to supporting our team members in advancing their careers.
If you’re eager to bring your expertise to cutting-edge projects and thrive in the world of Unreal Engine, we’d love to hear from you.
Innovation at the Forefront
At Prismatic Studios, we partner with teams around the world to support development across a wide range of projects. As a co-development studio, we work on diverse games and systems, giving our team the opportunity to tackle different challenges, grow their skills, and stay at the cutting edge of real-time 3D technology using Unreal Engine.
Growth Through Collaboration
Our team thrives on knowledge sharing and collaborative problem-solving. You’ll work alongside experienced developers, artists, and designers who share your passion for craft and creativity, contributing to systems, tools, and content that help shape the games we help build.
Built to Help You Thrive
We want everyone at Prismatic Studios to feel supported, challenged, and inspired. Whether you’re honing your craft, exploring new areas of development, or stepping into leadership, we’re here to help you grow. We invest in our people because your success is part of what makes our studio thrive.
We Currently Have No Open Positions
Full-Time Contract
Remote or On-Site in Auckland, New Zealand
Full-Time Contract
On-Site in Auckland, New Zealand
As a Junior Game Designer at Prismatic Studios, you will support the design and development of gameplay systems, mechanics, and content across a range of client projects.
Technical Animator (Chinese Language Proficiency)
Prismatic Studios is seeking a Technical Animator with strong Unreal Engine experience, capable of both creating high-quality animations and supporting the technical pipeline that brings them into the game. This role balances hands-on animation work with tool usage, workflow optimisation, and asset organisation. You’ll contribute directly to animation content while also ensuring the pipeline around it remains efficient, stable, and scalable.
The ideal candidate is someone who enjoys both sides of animation development: crafting animations and building the systems and workflows that support them.
This role requires Chinese language proficiency, as you will collaborate closely with international teams and external partners where Chinese is the primary language of communication. Strong English communication skills are also required.
The position is a full-time on-site contract role based in Auckland, New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
- Build and maintain Unreal Engine animation systems including Control Rigs, Animation Blueprints, retargeting setups, and blendspaces.
- Optimise and maintain animation workflows between DCC tools and Unreal Engine.
- Optimise animation assets for performance, consistency, and runtime efficiency.
- Create high-quality character animations for use in gameplay.
- Use and support animation-related tools, scripts, and pipelines to improve production efficiency.
- Troubleshoot animation, rigging, or pipeline issues across both DCC and engine environments.
- Drive the development of testing workflows and debugging tools for animations, supporting rapid iteration and system debugging.
- Chinese language proficiency is required.
- 2+ years of experience in animation/technical art in the games industry, with at least one completed game project.
- Strong understanding of animation principles with the ability to create polished character or creature animations.
- Proficiency with animation DCC tools such as MotionBuilder or Maya, including experience in motion capture data editing and secondary creation workflows.
- Hands-on experience with Unreal Engine’s animation tools, including Control Rig, Animation Blueprints, Layered Blend, Retargeting, Aim Offset, etc.
- Solid understanding of skeleton hierarchies, rigging fundamentals, and animation data structures.
- Excellent communication skills to collaborate effectively with animation, engineering, and design teams.
- Familiarity with animation and rigging workflows, with an understanding of how character assets integrate into animation pipelines.
- Good communication skills that support an open and enthusiastic working environment.
- Self-driven with a strong sense of quality and an eye for detail.
Additional Valuable Skills:
- Experience using Houdini for procedural game workflows such as environment generation, motion processing, simulation-driven tools, or pipeline development.
- Experience developing or using debugging tools and animation testing environments.
- Familiarity with project management tools (e.g., Jira, TAPD, ClickUp).
- Experience in cross-border or cross-time-zone collaboration.
Junior Game Designer
As a Junior Game Designer at Prismatic Studios, you will support the design and development of gameplay systems, mechanics, and content across a range of client projects. Working closely with project leads, designers, and production teams, you will contribute to shaping the gameplay and design of our clients’ games. This role blends hands-on design work with research, playtesting, and pipeline support, making it ideal for someone looking to grow their skills while contributing to R&D projects.
The position is a full-time, on-site contract role based in Auckland, New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
- Support the design and implementation of gameplay systems, mechanics, and level content across client projects, working closely with design leads and Art/Engineering teams.
- Help produce and maintain clear, well-structured design documentation (GDDs, feature specs, and supporting materials) to effectively communicate design intent to internal teams and external partners.
- Participate in regular playtesting and balance reviews, gathering, organising, and communicating feedback to support iteration and polish.
- Conduct competitor analysis and gameplay research. Keep up with gaming industry trends by playing and deeply analysing competitors’ games.
- Assist production in tracking tasks and development progress, helping identify dependencies, risks, and areas requiring further iteration or clarification.
- Contribute to R&D initiatives by exploring new tools, workflows, and design approaches. Assist in designing or integrating new tools into the production pipeline.
- Collaborate closely with other designers, engineers, and artists, demonstrating a proactive, positive attitude and a strong willingness to learn and grow.
- A genuine passion for games, with broad experience across console, PC, and mobile titles.
- Ability to demonstrate thoughtful insight into what makes core gameplay loops engaging and enjoyable.
- Strong analytical and problem-solving skills, with the ability to clearly communicate design ideas and complex concepts both verbally and in writing.
- Proficiency in Microsoft Office (Excel, Word, PowerPoint) and familiarity with ideation, mind-mapping or flowchart tools (Figma, Miro, XMind, Visio).
- Exposure to project management and collaboration tools such as Git, Jira and Confluence is beneficial.
- Self-driven, reliable, and eager to learn.
- Able to take initiative and adapt to fast-paced development environments.
- Basic understanding of game development principles, with familiarity or hands-on experience in industry-standard game engines such as Unity or Unreal Engine.
Education Background:
- A bachelor’s degree in Computer Science/Software Engineering, Creative Technology or Game Design is a plus.
Additional Valuable Skills:
- Chinese language proficiency. As we work closely with international teams, Chinese language proficiency is very valuable.
- Hands-on experience creating personal game projects, prototypes, mods, or user-generated content (UGC). A portfolio of your prior work is always appreciated!