Unlock Your Potential at Prismatic Studios
Join a passionate team of creators shaping the future of interactive technology.
Why Work With Us
At Prismatic Studios, we’re passionate about pushing the boundaries of real-time 3D technology, creating innovative solutions that have a global impact. We are based in Auckland, New Zealand, but for some positions, we may be open to remote candidates. With a culture that values creativity, collaboration, and growth, we’re committed to supporting our team members in advancing their careers.
If you’re eager to bring your expertise to cutting-edge projects and thrive in the world of Unreal Engine, we’d love to hear from you.

Innovation at the Forefront
At Prismatic Studios, we partner with teams around the world to support development across a wide range of projects. As a co-development studio, we work on diverse games and systems, giving our team the opportunity to tackle different challenges, grow their skills, and stay at the cutting edge of real-time 3D technology using Unreal Engine.

Growth Through Collaboration
Our team thrives on knowledge sharing and collaborative problem-solving. You’ll work alongside experienced developers, artists, and designers who share your passion for craft and creativity, contributing to systems, tools, and content that help shape the games we help build.

Built to Help You Thrive
We want everyone at Prismatic Studios to feel supported, challenged, and inspired. Whether you’re honing your craft, exploring new areas of development, or stepping into leadership, we’re here to help you grow. We invest in our people because your success is part of what makes our studio thrive.
We Currently Have No Open Positions
Full-Time Employment or Full-Time Contract
On-Site in Auckland, New Zealand
As a Senior Unreal Software Engineer at Prismatic Studios, you’ll design, implement, and optimise complex systems in Unreal Engine. You’ll tackle challenging technical problems, contribute to key architectural decisions, and help deliver exceptional experiences for our clients.
Full-Time Contract
On-Site in Auckland, New Zealand
As an Animation Technical Artist at Prismatic Studios, you’ll build and optimise UE5 animation systems, create and maintain 3C state machines and blueprints, integrate features like motion blending and footstep sync, and collaborate with animators, engineers, and designers to deliver responsive, polished character animations.
Senior Unreal Software Engineer
As a Senior Unreal Software Engineer at Prismatic Studios, you will play a pivotal role in the development of cutting-edge software. You will work with other engineers and departments to design, implement, and optimise complex software systems using Unreal Engine. Your deep knowledge of Unreal Engine and your ability to tackle challenging technical problems will be instrumental in creating exceptional experiences for our clients.
The position is a full-time on-site role based in Auckland, New Zealand, and can be either permanent employment or a full-time contract. Please note, you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
- Lead the design and development of advanced game features and systems using Unreal Engine, ensuring they are performant and scalable.
- Proactively identify and resolve technical and performance bottlenecks.
- Maintain high code quality standards, contribute to and lead code reviews, and follow best practices in Unreal Engine development.
- Drive technical design and architectural decisions, ensuring solutions are robust, maintainable, and future-proof.
- Actively mentor and provide technical guidance to junior and mid-level engineers, sharing your expertise in Unreal Engine development and fostering their growth and development.
- Create and maintain clear and concise technical documentation to facilitate knowledge sharing within the team.
- Promote a collaborative, innovative, and positive work culture.
- 5+ years of professional game development experience, with significant focus on Unreal Engine.
- Strong expertise in C++ and Unreal Engine development, with a solid grasp of advanced data structures, algorithms, and 3D math.
- Strong understanding of Unreal Engine project architecture, design philosophies, and best practices.
- Proven ability to design and implement complex, performant, and scalable game systems.
- Skilled at diagnosing and resolving technical issues, including performance bottlenecks and low-level bugs.
- Self-driven, detail-oriented, with excellent problem-solving abilities and time management skills.
- Familiarity with source control systems (Perforce, Git, etc) and Agile software development practices (Jira, Confluence, etc).
- Strong teamwork skills with the ability to mentor, provide, and receive constructive feedback.
- Proficiency in verbal and written English.
- Chinese language proficiency.
- Experience in cross-border or cross-time-zone collaboration.
Animation Technical Artist
Prismatic Studios is seeking a technically-minded Animation Technical Artist (Animation TA) with a strong foundation in animation systems, gameplay integration, and technical problem-solving. In this role, you’ll contribute directly to the creation and integration of 3C (Character, Camera, Control) animation systems, while also supporting debugging, pipeline development, and production standards. You’ll collaborate closely with animators, engineers, and designers to ensure animations are responsive, consistent, and optimised for gameplay.
This position is ideal for someone who enjoys bridging the gap between animation and gameplay, thrives on solving technical challenges, and takes ownership of animation pipelines from state machine setup to feature integration and debugging.
The position is a full-time contract role. This is an on-site position for a studio in Auckland, New Zealand. Please note, that you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
- Build, maintain, and optimise animation state machines and blueprints in UE5, ensuring logic is clear, manageable, and efficient.
- Work alongside programmers and animators to define asset structures and production standards for 3C actions, including action matching, footstep synchronisation, and motion blending.
- Collaborate with game designers to establish response timing and feedback standards, improving player control and animation consistency.
- Drive the development of testing workflows and debugging tools for animations, supporting rapid iteration and system debugging.
- 2+ years of experience in animation/technical art in the games industry, with at least one completed game project.
- Familiarity with 3C design principles and animation requirements in third-person shooter and action games, with an understanding of the importance of consistency between animations and programming pipelines.
- Proficiency with tools such as MotionBuilder or Maya, including experience in motion capture data editing and secondary creation workflows.
- Hands-on experience with UE5 animation systems (State Machine, Layered Blend, Aim Offset, Animation Montage, etc.).
- Excellent communication skills to collaborate effectively with animation, engineering, and design teams.
- Familiarity with animation and rigging workflows, with an understanding of how character assets integrate into animation pipelines.
- Good communication skills that support an open and enthusiastic working environment.
- Self-driven with a strong sense of quality and an eye for detail.
- Ability to provide and receive constructive feedback.
- Excellent time management skills.
- Experience developing or using debugging tools and animation testing environments.
- Chinese language proficiency.
- Familiarity with project management tools (e.g., Jira, TAPD, ClickUp).
- Experience in cross-border or cross-time-zone collaboration.