Unlock Your Potential at Prismatic Studios
Join a passionate team of developers who care deeply about making great games.
Why Work At Prismatic
At Prismatic Studios, we care about building great games and building great teams. We work across games and interactive experiences, tackling technical challenges and delivering projects for clients around the world.
Our team values creativity, collaboration, and growth. Whether you’re deepening your expertise or expanding into new areas, we aim to create an environment where people can grow and do meaningful work. While we’re based in Auckland, some roles may be open to remote candidates within New Zealand.
If you enjoy solving problems, working closely with talented teammates, and building with Unreal Engine, we’d love to hear from you.
Work Across Different Kinds of Projects
Not every week looks the same! At Prismatic Studios, we partner with teams around the world to support development across a wide range of projects. As a co-development studio, we work on a diverse range of games and systems, giving our team the opportunity to tackle different challenges, grow their skills, and stay at the cutting edge of Unreal Engine.
Learn From People Around You
We value collaboration, mentorship, and supporting each other to do our best work. We encourage a culture of knowledge sharing and support, and believe that when one person grows, the whole team benefits. You will work alongside experienced developers, artists, and designers who care about helping each other succeed.
Build Your Career at Prismatic
We want everyone at Prismatic Studios to feel supported, challenged, and inspired. Whether you’re starting your game development journey, honing your craft, exploring new areas of development, or stepping into leadership, we’re here to help you grow. We invest in our people because your success is what makes our studio thrive.
We Currently Have No Open Positions
Full-Time Employment
On-Site in Auckland, New Zealand or remote within New Zealand
We are developing our first original internal IP and are looking for a Producer to help lead the production of this project from pre-production through to launch.
Full-Time Employment
On-Site in Auckland, New Zealand or remote within New Zealand
We are developing our first original internal IP and are looking for a Senior Game Designer to help define and drive the vision of the game.
Full-Time Employment
On-Site in Auckland, New Zealand or remote within New Zealand
We are developing our first original internal IP and are looking for a Senior 3D Artist to help define and lead the visual development of the game.
Full-Time Contract
On-Site in Auckland, New Zealand
Full-Time Contract
On-Site in Auckland, New Zealand
Producer (Unannounced Internal IP)
Prismatic Studios has spent years partnering with teams around the world to help build ambitious games and real-time experiences in Unreal Engine. Now, we’re taking the next step in our journey.
We are developing our first original internal IP and are looking for a Producer to help lead the production of this project from pre-production through to launch.
This role is for a production leader who thrives at the intersection of creativity, execution, and team support. You will work across disciplines to bring clarity, momentum, and structure to the development of the game while helping create an environment where designers, artists, and engineers can all do their best work.
You will play a key role in shaping not just this game, but how Prismatic approaches original development as a studio.
This is a full-time employment position with a preference for candidates based on-site in Auckland, New Zealand. For the right candidate, remote work within New Zealand may be considered. Please note, you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
Salary Range: $100,000 – $110,000 NZD
- Own and drive the day-to-day production of an internal game project from pre-production through release.
- Build and own production plans, schedules, milestones, and delivery forecasts aligned to project goals.
- Work with studio leadership to align project execution with business goals and long-term studio strategy.
- Work closely with discipline leads across design, engineering, art, audio, and QA to coordinate priorities and unblock development.
- Identify production risks early and work collaboratively to develop mitigation strategies.
- Monitor scope, capacity, and resource allocation to maintain sustainable development.
- Facilitate communication across the team to ensure visibility, alignment, and healthy decision-making.
- Help establish and evolve production processes that support creativity.
- Champion a positive, collaborative, and supportive team culture where individuals can do their best work.
- Contribute to defining how Prismatic develops original IP and help shape our production standards for future projects.
- Experience in a production role within a game studio.
- Experience shipping at least one commercial game title.
- Strong understanding of multidisciplinary game development pipelines and workflows.
- Demonstrated experience coordinating cross-disciplinary teams, including design, engineering, and art.
- Excellent organisational, communication, and stakeholder management skills.
- Experience balancing scope, schedule, quality, and team well-being.
- Comfortable working in fast-moving environments where processes continue to evolve.
- Passion for games and enthusiasm for helping teams deliver great player experiences.
Additional Valuable Skills:
While none of the following skills are required for success in this role, experience in these areas may provide additional opportunities to contribute and help shape the project and studio.
- Experience working on original IP development or early-stage game development.
- Experience working within a co-development studio.
- Experience helping establish production practices and studio-wide ways of working.
- Experience managing development through external milestones, vertical slices, or publisher relationships.
- Experience managing and understanding game development financials, including budgeting, forecasting, burn rate tracking, milestone planning, and making production decisions with commercial outcomes in mind.
Senior Game Designer (Unannounced Internal IP)
Prismatic Studios has spent years partnering with teams around the world to help build ambitious games and real-time experiences in Unreal Engine. Now, we’re taking the next step in our journey.
We are developing our first original internal IP and are looking for a Senior Game Designer to help define and drive the vision of the game.
This role is for a highly creative and collaborative designer who can act as a key vision holder for the game, someone capable of designing engaging gameplay systems while also helping shape the world, lore, tone, and player experience of the project as a whole.
You will work closely with engineering, art, production, and leadership to ensure the team remains aligned around a cohesive creative vision throughout development. We’re looking for someone with a strong understanding of action RPGs, action roguelites, and fantasy RPGs, who understands what players expect from these genres and how to deliver satisfying, memorable gameplay experiences within them.
This is a full-time employment position with a preference for candidates based on-site in Auckland, New Zealand. For the right candidate, remote work within New Zealand may be considered. Please note, you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
Salary Range: $90,000 – $110,000 NZD
- Help define and maintain the creative vision for the game across gameplay, progression, worldbuilding, and player experience.
- Design and iterate on core gameplay systems, combat systems, progression systems, and player-facing content.
- Contribute to the narrative direction, lore, tone, and integration of the game’s source material and IP.
- Create and maintain clear design documentation, specifications, and communication materials for multidisciplinary teams.
- Work closely with engineering, art, audio, and production to ensure the vision of the game is consistently realised throughout development.
- Collaborate with leadership and other discipline leads to make creative and production decisions aligned with the goals of the project.
- Champion player experience and ensure gameplay decisions align with audience expectations for fantasy RPG and action roguelite genres.
- Provide feedback, direction, and mentorship to other designers where needed.
- Prototype, test, and iterate on gameplay ideas based on team feedback and playtesting.
- Help establish and evolve Prismatic’s approach to original game design and creative development.
- Previous experience in a Game Designer or Senior Game Designer role.
- Experience designing and shipping commercial game projects.
- Strong understanding of gameplay systems design, player progression, combat design, and moment-to-moment gameplay feel.
- Deep familiarity with action RPG, action roguelite, fantasy RPG, or adjacent genres.
- Strong understanding of player motivations and expectations within fantasy-focused games.
- Excellent communication and collaboration skills across multidisciplinary teams.
- Ability to clearly communicate and advocate for the creative vision of a game while remaining adaptable to technical and production requirements.
- Strong documentation and organisational skills.
- Passion for games, worldbuilding, narrative design, and player-driven experiences.
Additional Valuable Skills:
While none of the following skills are required for success in this role, experience in these areas may provide additional opportunities to contribute and help shape the project and studio.
- Comfortable working within Unreal Engine to support the implementation and iteration of gameplay mechanics, helping bridge the gap between design and engineering.
- Experience working on original IP development or early-stage game development.
- Experience contributing to narrative design, lore development, or worldbuilding for commercial game projects.
- Experience designing systems for cooperative multiplayer games.
- Experience working closely with external IP holders or adapting existing source material into gameplay experiences.
- Broad understanding of action RPG and roguelite market trends, player expectations, and genre conventions.
- Experience helping establish creative pipelines, design practices, or studio-wide design standards.
Senior 3D Artist (Unannounced Internal IP)
Prismatic Studios has spent years partnering with teams around the world to help build ambitious games and real-time experiences in Unreal Engine. Now, we’re taking the next step in our journey.
We are developing our first original internal IP and are looking for a Senior 3D Artist to help define and lead the visual development of the game.
This role is for an artist with strong generalist skills across the 3D art pipeline. We are looking for someone who is comfortable contributing across multiple areas of development, from environments, characters or props to materials, optimisation, technical problem solving, and in-engine implementation, while also helping guide and support the growth of the art team as the project evolves.
You will work closely with design, engineering, and production to help establish the visual direction, quality standards, and workflows for the project while contributing directly to the creation of high-quality game-ready art.
This is a full-time employment position with a preference for candidates based on-site in Auckland, New Zealand. For the right candidate, remote work within New Zealand may be considered. Please note, you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
Salary Range: $80,000 – $96,000 NZD
- Create high-quality game-ready 3D assets, including modelling, UV mapping, and texturing.
- Help define and maintain the artistic vision, quality bar, and visual consistency of the game.
- Work closely with design and engineering teams to ensure assets support gameplay, readability, and technical requirements.
- Contribute across multiple stages of the art pipeline, including modelling, texturing, material creation, optimisation, lighting support, and in-engine implementation.
- Collaborate with leadership and production to help establish scalable art workflows and pipelines.
- Support and mentor other artists as the team grows, helping foster a collaborative and supportive work culture.
- Review assets and provide constructive feedback to maintain consistency and quality standards.
- Help identify and solve technical and artistic production challenges throughout development.
- Work within Unreal Engine to assemble, iterate, and polish visual content.
- Contribute to the ongoing evolution of Prismatic’s internal art processes and standards.
- Experience in a 3D Artist or Senior 3D Artist role within game development.
- Strong generalist skillset across multiple areas of the real-time 3D art pipeline.
- Strong portfolio demonstrating high-quality game-ready artwork.
- Experience creating assets optimised for modern game development pipelines and real-time rendering.
- Strong understanding of composition, form, colour, lighting, and environmental storytelling.
- Experience working collaboratively with multidisciplinary teams, including design and engineering.
- Strong understanding of technical constraints and optimisation considerations for games.
- Excellent communication, collaboration, and feedback skills.
Additional Valuable Skills:
While none of the following skills are required for success in this role, experience in these areas may provide additional opportunities to contribute and help shape the project and studio.
- Experience working on original IP development or early-stage game development.
- Experience working within stylised, fantasy, or action RPG visual styles.
- Strong familiarity with Unreal Engine workflows, including material creation, level assembly, lighting, optimisation, and in-engine art implementation.
- Experience with procedural workflows and tools such as PCG, Houdini, Substance Designer, or similar technologies.
- Experience mentoring or leading other artists.
- Experience creating modular environment kits and scalable worldbuilding pipelines.
- Familiarity with VFX, shaders, technical art workflows, or lighting pipelines.
- Strong understanding of performance optimisation for real-time projects.
- Experience helping define art direction, visual pillars, or studio-wide art standards.
Game Designer
As a Game Designer at Prismatic Studios, you will design and deliver gameplay systems, mechanics, and content across our clients’ projects. You will work closely with design leads, engineers, artists, and production to take features from concept through to implementation.
You will be responsible for owning design work end-to-end, producing clear documentation, conducting competitor analysis and iterating on designs based on playtesting and team feedback. This role will contribute to client R&D projects, where you will help prototype early designs, explore new mechanics, and validate concepts early in development. This includes working in fast, iterative cycles to test ideas and provide clear design direction based on playtesting.
The position is a full-time on-site contract role based in Auckland, New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
- Design, own, and implement gameplay systems, mechanics, and level content across client projects, collaborating closely with Art, Engineering, and Production teams.
- Translate high-level creative direction into clear, actionable designs.
- Produce and maintain high-quality design documentation (GDDs, feature specs, and supporting materials).
- Lead playtesting and balance reviews for your features, translating feedback into clear insights and actionable iteration plans.
- Conduct in-depth competitor analysis and gameplay research. Keep up with gaming industry trends by playing and deeply analysing competitors’ games.
- Collaborate with production to support planning, scoping, and task tracking, proactively identifying development risks and dependencies.
- Contribute to R&D initiatives, exploring and validating new tools, workflows, and design approaches to improve studio capability.
- Collaborate closely with other disciplines and with external stakeholders.
- Provide guidance and mentorship to junior designers where appropriate, supporting their growth and development.
- 3+ years of experience as a Game Designer (or equivalent), with shipped titles or meaningful contributions to commercial game projects.
- Strong understanding of gameplay systems, player experience, and game feel, with the ability to design engaging and well-balanced core loops.
- Ability to take ownership of features and deliver them end-to-end.
- Excellent analytical and problem-solving skills, with the ability to break down complex systems and communicate solutions clearly.
- Strong written and verbal communication skills, with experience creating clear, structured design documentation.
- Proficiency in Microsoft Office (Excel, Word, PowerPoint) and experience with design/ideation tools (Figma, Miro, XMind, Visio).
- Experience working with project management and collaboration tools such as Jira, Confluence, and version control systems (e.g. Git).
- Solid understanding of game development pipelines and cross-discipline workflows.
- Hands-on experience with industry-standard game engines such as Unity or Unreal Engine.
- Self-driven, reliable, and comfortable working in fast-paced, collaborative environments.
Additional Valuable Skills:
- Chinese language proficiency. As we work closely with international teams, Chinese language proficiency is very valuable.
- A portfolio showcasing shipped work, prototypes, or high-quality personal projects.
Senior 3D Artist
As a Senior 3D Artist at Prismatic Studios, you will lead the creation and delivery of high-quality 3D assets across a range of client projects. You will work closely with art leads, designers, engineers, and production to ensure assets meet both visual and technical requirements.
You will be responsible for owning the entire creation process of 3D assets, from modelling and texturing through to implementation in-engine. This includes ensuring assets are optimised for real-time performance, technically sound, and aligned with project art direction. The role requires someone who can work independently, solve problems proactively, and maintain a high bar for quality.
You will be contributing to client R&D projects, where you will help prototype visual styles, develop pipelines, and validate asset workflows within Unreal Engine. This includes exploring new workflows and establishing best practices for production. You will play a key role in maintaining and improving art standards and workflows, and will provide guidance and feedback to other artists where needed.
The position is a full-time on-site contract role based in Auckland, New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
- Create high-quality 3D assets, including modelling, UV mapping, and texturing, suitable for real-time use.
- Own assets end-to-end, from initial brief through to final implementation in Unreal Engine.
- Implement and validate assets in Unreal Engine, including materials, shaders, LODs, and performance optimisation.
- Ensure all assets meet technical requirements and performance budgets across target platforms.
- Work closely with designers, engineers, and production to ensure assets integrate correctly within gameplay systems and pipelines.
- Review and provide feedback on 3D assets from other team members.
- Identify and resolve technical or pipeline issues related to asset creation and integration.
- Contribute to the development and documentation of art pipelines, workflows, and best practices.
- Support R&D work by prototyping assets, testing workflows, and helping define visual and technical standards.
- Provide guidance and mentorship to other artists where required.
- 5+ years of experience as a 3D Artist, with shipped titles or significant contributions to commercial or high-quality projects.
- Strong proficiency in Maya for modelling, UV mapping, and preparing assets for production.
- Strong proficiency in Substance Painter for creating high-quality textures.
- Experience working in Unreal Engine, including implementing assets, setting up materials, and troubleshooting issues.
- Solid understanding of 3D art fundamentals, including form, proportion, composition, and lighting.
- Strong understanding of PBR workflows and real-time rendering constraints.
- Experience optimising assets for performance, including LODs, draw calls, and memory usage.
- Ability to identify and solve technical issues related to asset creation and integration.
- Strong communication skills and ability to work effectively in cross-disciplinary production teams.
- Self-driven and reliable, with the ability to manage your own workload and deliver to deadlines.
Education Background:
- A relevant qualification in 3D Art, Animation, Game Development, or equivalent experience.
Additional Valuable Skills:
- Chinese language proficiency. As we work closely with international teams, Chinese language proficiency is very valuable.
- A strong portfolio demonstrating high-quality real-time assets.
- Familiarity with rigging, animation, or technical art workflows.