Unlock Your Potential at Prismatic Studios

Join a passionate team of developers who care deeply about making great games.

Why Work At Prismatic

At Prismatic Studios, we care about building great games and building great teams. We work across games and interactive experiences, tackling technical challenges and delivering projects for clients around the world.

Our team values creativity, collaboration, and growth. Whether you’re deepening your expertise or expanding into new areas, we aim to create an environment where people can grow and do meaningful work. While we’re based in Auckland, some roles may be open to remote candidates within New Zealand.

If you enjoy solving problems, working closely with talented teammates, and building with Unreal Engine, we’d love to hear from you.

Work Across Different Kinds of Projects

Not every week looks the same! At Prismatic Studios, we partner with teams around the world to support development across a wide range of projects. As a co-development studio, we work on a diverse range of games and systems, giving our team the opportunity to tackle different challenges, grow their skills, and stay at the cutting edge of Unreal Engine.

Learn From People Around You

We value collaboration, mentorship, and supporting each other to do our best work. We encourage a culture of knowledge sharing and support, and believe that when one person grows, the whole team benefits. You will work alongside experienced developers, artists, and designers who care about helping each other succeed.

Build Your Career at Prismatic

We want everyone at Prismatic Studios to feel supported, challenged, and inspired. Whether you’re starting your game development journey, honing your craft, exploring new areas of development, or stepping into leadership, we’re here to help you grow. We invest in our people because your success is what makes our studio thrive.

We Currently Have No Open Positions

Full-Time Contract
On-Site in Auckland, New Zealand

Concept Artist (Unannounced Internal IP)
We are developing our first original internal IP and are looking for a Concept Artist to help shape the creative and visual direction of the game.

Full-Time Contract
On-Site in Auckland, New Zealand

3D Animator (Unannounced Internal IP)
We are developing our first original internal IP and are looking for a 3D Animator to join the team and help bring the game’s characters and creatures to life.

Full-Time Contract
On-Site in Auckland, New Zealand

3D Character Artist (Unannounced Internal IP)
We are developing our first original internal IP and are looking for a 3D Character Artist to join the team and help define and develop its characters.

Full-Time Contract
On-Site in Auckland, New Zealand

VFX / Technical Artist (Unannounced Internal IP)
We are developing our first original internal IP and are looking for a VFX / Technical Artist to join the team and help build the visual effects and technical art systems of our game.

Full-Time Contract
On-Site in Auckland, New Zealand

Senior 3D Generalist
As a Senior 3D Generalist at Prismatic Studios, you will play a key role in creating high-quality game-ready content across a range of client projects.

Full-Time Contract
On-Site in Auckland, New Zealand

Game Designer
As a Game Designer at Prismatic Studios, you will design and deliver gameplay systems, mechanics, and content across our clients’ projects. You will work closely with design leads, engineers, artists, and production to take features from concept through to implementation.
Job Description

We are developing our first original internal IP and are looking for a Concept Artist to help shape the creative and visual direction of the game.

You will be responsible for concepting characters, creatures, locations, and the overall visual style of the game. You will help explore different ideas and visual directions, develop concepts from initial sketches through to more polished artwork, and establish a strong visual foundation for the wider art team to work from.

The role will involve working closely with the Art Lead and wider development team to iterate on ideas, respond to feedback, and create clear visual references that can guide the production of 3D assets. We are looking for someone with a strong eye for proportion and design who is comfortable working across different visual styles and can adapt their approach to suit the needs of the project.

This is a full-time contract position, with a strong preference for candidates who can work on-site at our Auckland office. For the right candidate, we may be able to support remote work within New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Immediate Start Available
Contract Rate: NZD $34 – $43.50 / hr

Key Responsibilities
  • Work closely with our Art Lead to help define and develop the visual direction of the game.
  • Create concept art to explore characters, designs, ideas, and visual styles during early-stage development.
  • Develop strong character concepts with a focus on proportion, silhouette, form, and visual appeal.
  • Explore and iterate on different artistic directions to help establish the visual look of the game.
  • Translate high-level creative ideas into clear and compelling visual concepts.
  • Collaborate with design and other members of the development team to support gameplay and worldbuilding.
  • Produce concept artwork that can be used as a visual reference by 3D artists and other members of the production team.
  • Iterate quickly based on feedback and contribute to an open and collaborative creative process.
  • Help establish and maintain visual consistency as the project’s art direction develops.
Job Requirements
  • Proven experience working as a Concept Artist or in a similar art role.
  • Strong portfolio demonstrating high-quality character art and concept development.
  • Excellent understanding of proportions, form, anatomy, and silhouette.
  • Strong visual communication and the ability to develop ideas from rough concepts through to polished artwork.
  • Ability to work confidently across different artistic styles.
  • Strong understanding of composition, colour, shape, and visual storytelling.
  • Excellent communication and collaboration skills.
  • Ability to take direction, respond to feedback, and iterate quickly.

Additional Valuable Skills:

The following skills are not required for success in this role, but experience in these areas may provide additional opportunities to contribute and help shape the project and studio.

  • Experience with 3D modelling or other 3D workflows.
  • Experience working in graphic design.
  • Previous experience working in game development.
  • Experience with UI design.
  • Familiarity with Unreal Engine.
Job Description

We are developing our first original internal IP and are looking for a 3D Animator to join the team and help bring the game’s characters and creatures to life.

You will be responsible for creating animations for the characters and creatures of our game. You will work closely with our Art Lead and wider development team to create animations that support the game’s visual style, gameplay, and overall feel.

The role will involve working across the animation pipeline, from creating and refining animations through to implementing and iterating on them in-engine. We are looking for someone with a strong understanding of animation principles, experience working in real-time games, and familiarity with modern 3D art and animation software.

Experience with Unreal Engine and its animation tools and pipelines is highly valuable, particularly for candidates who can demonstrate an understanding of how animation translates from DCC software into a playable game.

This is a full-time contract position, with a strong preference for candidates who can work on-site from our Auckland office. For the right candidate, we may be able to support remote work within New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Contract Rate: NZD $32 – $41.50 / hr

Key Responsibilities
  • Create high-quality character and creature animations for a melee action game.
  • Animate a range of gameplay actions, movement, combat, and other character behaviours.
  • Work closely with the Art Lead and development team to ensure animations fit the game’s visual style and gameplay requirements.
  • Develop and iterate on animations based on feedback and gameplay testing.
  • Prepare and implement animation assets for use in a real-time game environment.
  • Help identify and resolve animation issues during development.
  • Contribute to the development and refinement of the game’s animation pipeline and processes.
Job Requirements
  • Prior experience as a 3D Animator within game development.
  • Strong understanding of core animation principles.
  • Experience creating character and creature animations for real-time games.
  • Familiarity with modern 3D art and animation software (such as Blender, Maya, Houdini, or Unreal Engine).
  • Strong portfolio demonstrating character and creature animation.
  • Good understanding of how animation needs to be created and prepared for use in a real-time game.
  • Ability to work collaboratively with artists, designers, and engineers.
  • Strong communication skills and an ability to take feedback and iterate quickly.

Additional Valuable Skills:

The following skills are not required for success in this role, but experience in these areas may provide additional opportunities to contribute and help shape the project and studio.

  • Experience with Unreal Engine animation tools and pipelines.
  • Experience with rigging and character setup.
  • Experience creating melee combat animations.
  • Experience working with motion capture and cleaning or editing mocap data.
  • General 3D workflow understanding.
Job Description

We are developing our first original internal IP and are looking for a 3D Character Artist to join the team and help define and develop its characters.

You will be responsible for creating 3D characters for the game, working across the character art pipeline from initial modelling through to game-ready assets. You will work closely with our Art Lead and wider development team to ensure characters fit the visual style of the game and meet the technical requirements of a real-time production environment.

The role will involve working across high and low-poly modelling, UVs, texturing, and preparing assets for use in-engine. We are looking for someone with strong art fundamentals, an excellent eye for human proportions, and a strong understanding of how proportions and shape can be adapted to different visual styles. An ideal candidate will be comfortable working with modern 3D software and texturing tools, with experience creating character assets for games.

This is a contract position, with a strong preference for candidates who can work on-site from our Auckland office. For the right candidate, we may be able to support remote work within New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Contract Rate: NZD $32 – $41.50 / hr

Key Responsibilities
  • Create high-quality 3D character assets for the game.
  • Work across the character art pipeline, including high-poly and low-poly modelling, UVs, and texturing.
  • Create characters that fit the game’s visual style and proportions.
  • Work closely with the Art Lead to develop and refine character designs and visual direction.
  • Create and refine textures using tools such as Substance Painter or Marmoset.
  • Work closely with other artists to ensure characters integrate well with the wider art style and asset pipeline.
  • Iterate on assets based on feedback from the Art Lead and wider development team.
  • Help identify and resolve artistic and technical issues throughout the character creation process.
Job Requirements
  • Experience as a 3D Character Artist, ideally within game development.
  • Strong portfolio demonstrating high-quality 3D character art.
  • Excellent understanding of human proportions and anatomy.
  • Strong understanding of style, shape, and stylised proportions.
  • Strong art fundamentals.
  • Experience creating both high-poly and low-poly character assets.
  • Experience with UV creation and optimisation.
  • Experience with texturing tools such as Substance Painter or Marmoset.
  • Experience with modern 3D software such as Blender, Maya, 3ds Max, or ZBrush.
  • Understanding of the requirements of creating game-ready character assets.
  • Ability to work collaboratively with artists, designers, and other members of the development team.
  • Strong communication skills and an ability to take feedback and iterate quickly.

Additional Valuable Skills:

The following skills are not required for success in this role, but experience in these areas may provide additional opportunities to contribute and help shape the project and studio.

  • Experience with hand-painted style character art.
  • Experience creating 3D assets outside of character art.
  • Broader game-ready asset creation experience.
  • Understanding of character rigging and setup.
  • Experience with weight painting and skinning.
Job Description

We are developing our first original internal IP and are looking for a VFX / Technical Artist to join the team and help build the visual effects and technical art systems of our game.

You will work across areas including Niagara, materials and shaders, PCG, and lighting, helping create visual effects and systems that fit the game’s visual style. The role will involve working closely with our Art Lead and wider development team to develop effects, materials, procedural workflows, and other technical art solutions. You will also help identify and solve technical challenges and ensure the visual content we create performs well in-game.

We are looking for someone with strong Unreal Engine experience who is comfortable working across both the artistic and technical sides of game development. An understanding of procedural workflows and optimisation is particularly valuable.

This is a full-time contract position, with a strong preference for candidates who can work on-site from our Auckland office. For the right candidate, we may be able to support remote work within New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Contract Rate: NZD $40 – $50.50 + GST / hr

Key Responsibilities
  • Create and implement real-time visual effects in Unreal Engine using Niagara.
  • Develop materials and shaders to support the game’s visual style and gameplay.
  • Explore and develop procedural workflows to improve the creation of game content (such as PCG).
  • Contribute to lighting and other visual systems within Unreal Engine.
  • Identify and solve artistic and technical challenges throughout development.
  • Profile and optimise visual effects, materials, and other art systems to ensure they perform effectively in-game.
  • Help develop and refine technical art workflows and processes as the project evolves.
  • Support other members of the art team with technical problem-solving where required.
Job Requirements
  • Strong experience working with Unreal Engine.
  • Experience creating real-time VFX using Niagara.
  • Strong understanding of materials and shaders.
  • Experience with Unreal Engine PCG or similar procedural systems.
  • Experience with lighting within a real-time game environment.
  • Understanding of procedural workflows, such as Houdini, PCG, procedural Blender workflows, or similar tools.
  • Good understanding of optimisation and the performance requirements of real-time content.
  • Ability to work across both the artistic and technical aspects of game development.
  • Strong communication and collaboration skills.
  • Ability to take direction, solve problems independently, and iterate on solutions.

Additional Valuable Skills:

The following skills are not required for success in this role, but experience in these areas may provide additional opportunities to contribute and help shape the project and studio.

  • 3D modelling experience or broader 3D art experience.
  • Strong general art fundamentals.
Job Description

As a Senior 3D Generalist at Prismatic Studios, you will play a key role in creating high-quality game-ready content across a range of client projects. You will work closely with artists, designers, engineers, and production to ensure assets meet both visual and technical requirements.

This is a broad role suited to a generalist who is equally comfortable creating production-ready models, building materials, and creating animations. While no one is expected to be an expert in every discipline, we are looking for someone with a strong understanding of the full real-time content creation pipeline and the ability to move between disciplines as projects require.

You will contribute to client R&D projects, help improve our art pipelines, and collaborate with technical teams to solve production challenges. You will play a key role in maintaining and improving art standards and workflows, and will provide guidance and feedback to other artists where needed.

The position is a full-time on-site contract role based in Auckland, New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Contract Rate: NZD $45 – $57.50 / hr

Key Responsibilities
  • Create high-quality real-time 3D assets, including modelling, UV mapping, texturing and material creation.
  • Produce high-quality character and creature animations where required.
  • Implement and validate assets and animations within Unreal Engine.
  • Ensure assets meet visual quality, technical requirements and performance budgets.
  • Work across multiple stages of the content pipeline depending on project needs.
  • Identify and resolve production or pipeline issues affecting content creation.
  • Contribute to the development and documentation of art pipelines and best practices.
  • Review work and provide constructive feedback to other artists.
  • Mentor junior artists and help maintain a high standard of quality across the team.
Job Requirements
  • 4+ years of professional experience as a 3D Artist or 3D Generalist.
  • Strong experience creating high-quality real-time assets for games.
  • Professional experience in both 3D modelling and animation.
  • Strong proficiency in Maya.
  • Experience with Substance Painter or equivalent texturing software.
  • Experience implementing assets and animations in Unreal Engine.
  • Solid understanding of rigging and animation workflows.
  • Strong understanding of real-time rendering, PBR workflows and optimisation techniques.
  • Ability to work across multiple art disciplines depending on project requirements.
  • Strong communication skills and ability to collaborate within multidisciplinary teams.
  • Self-driven, organised and capable of independently managing workload.

Education Background:

  • A relevant qualification in 3D Art, Animation, Game Development, or equivalent experience.

Additional Valuable Skills:

  • Chinese language proficiency. As we work closely with international teams, Chinese language proficiency is very valuable.
  • A strong portfolio demonstrating high-quality real-time assets.
  • Familiarity with rigging or technical art workflows.
Job Description

As a Game Designer at Prismatic Studios, you will design and deliver gameplay systems, mechanics, and content across our clients’ projects. You will work closely with design leads, engineers, artists, and production to take features from concept through to implementation.

You will be responsible for owning design work end-to-end, producing clear documentation, conducting competitor analysis and iterating on designs based on playtesting and team feedback. This role will contribute to client R&D projects, where you will help prototype early designs, explore new mechanics, and validate concepts early in development. This includes working in fast, iterative cycles to test ideas and provide clear design direction based on playtesting.

The position is a full-time on-site contract role based in Auckland, New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Key Responsibilities
  • Design, own, and implement gameplay systems, mechanics, and level content across client projects, collaborating closely with Art, Engineering, and Production teams.
  • Translate high-level creative direction into clear, actionable designs.
  • Produce and maintain high-quality design documentation (GDDs, feature specs, and supporting materials).
  • Lead playtesting and balance reviews for your features, translating feedback into clear insights and actionable iteration plans.
  • Conduct in-depth competitor analysis and gameplay research. Keep up with gaming industry trends by playing and deeply analysing competitors’ games.
  • Collaborate with production to support planning, scoping, and task tracking, proactively identifying development risks and dependencies.
  • Contribute to R&D initiatives, exploring and validating new tools, workflows, and design approaches to improve studio capability.
  • Collaborate closely with other disciplines and with external stakeholders.
  • Provide guidance and mentorship to junior designers where appropriate, supporting their growth and development.
Job Requirements
  • 3+ years of experience as a Game Designer (or equivalent), with shipped titles or meaningful contributions to commercial game projects.
  • Strong understanding of gameplay systems, player experience, and game feel, with the ability to design engaging and well-balanced core loops.
  • Ability to take ownership of features and deliver them end-to-end.
  • Excellent analytical and problem-solving skills, with the ability to break down complex systems and communicate solutions clearly.
  • Strong written and verbal communication skills, with experience creating clear, structured design documentation.
  • Proficiency in Microsoft Office (Excel, Word, PowerPoint) and experience with design/ideation tools (Figma, Miro, XMind, Visio).
  • Experience working with project management and collaboration tools such as Jira, Confluence, and version control systems (e.g. Git).
  • Solid understanding of game development pipelines and cross-discipline workflows.
  • Hands-on experience with industry-standard game engines such as Unity or Unreal Engine.
  • Self-driven, reliable, and comfortable working in fast-paced, collaborative environments.

Additional Valuable Skills:

  • Chinese language proficiency. As we work closely with international teams, Chinese language proficiency is very valuable.
  • A portfolio showcasing shipped work, prototypes, or high-quality personal projects.

Join the team at
Prismatic Studios

Ready to work on awesome projects together? Whether you’re building gameplay systems, designing tools, or bringing worlds to life, we’re always on the lookout for passionate creatives to join our team.